

he points to something called up_ac_pm, the same section of the upgrade, but for parameter return. everything is taken from xml file sootvetstvuyuschego the chosen language. Prereq_functor - judging by the scripts not being used, as well as its parameters. Prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a Prereq_functor = inventory_upgrades.prereq_functor_a Precondition_functor is a link to f-iyu from inventory_upgrades.script, which looks to what mechanics we were secured, and depending on his ability allows or disallows an upgrade.Įffect_functor - f-ia of grabbing money for the upgrade Precondition_functor = inventory_upgrades.precondition_functor_aĮffect_functor = inventory_upgrades.effect_functor_aĮffect_parameter = on_weapon_upgrade_something_here Property is a reference to the xml descriptor, in this case it is equal to rate Section is a reference to the section in the file w_pm_up.ltx, which stipulates the following (self-explanatory): Scheme_index the position of the icons, in this case, the first column of the first row.

Up_a_pm is in the same file, in this section, see the following: find this setting in the configs\weapons\upgrades\w_pm_up.ltx Upgrades = up_gr_ab_pm, up_gr_cd_pm, up_gr_e_pm, up_gr_f_pm, up_gr_g_pm, up_gr_h_pm the third parameter upgrade_scheme diagram of the installation of upgrades, in other words a link to inventory_upgrade.xml that specifies the graphic display of the icons. the second parameter installed_upgrades contains all preset upgrades, mostly in the quest guns. each weapon in the main section there are option upgrades that contains all of these weapons upgrades. in the configs\weapons\ weapons are the configs For Call of Pripyat there are a few other manual of which I know was not possible.
